PokerDrez for 4

In PokerDrez for 4, two pairs of players face each other with rules very similar to PokerDrez for two.

The game

Each piece moves as in traditional chess, but you can only move it if you have the corresponding card among the two hidden cards or the five common cards, as in PokerDrez.

The king can move with any card, but it can never remain in check after the player has made their move.

The pawn can move like the rook (as many positions as desired horizontally or vertically), but it can only capture other pieces located in one of the four diagonally closest squares to its position. There is no promotion when it reaches the last row.

The bishop can move and capture diagonally as many positions as desired, but it can also move (not capture) to one of the 4 horizontally and vertically adjacent positions to its position.

The game is played in pairs, dark pieces (blue and green) against light pieces (red and yellow). Turns are yellow, green, red, and blue.

Each player uses one of the colors and can only move pieces of their color according to the cards they have on their turn. Players are allowed to discuss the best possible move out loud with their partner.

The opposing red-yellow team faces the blue-green team at the beginning of the game on two opposite sides of the board, taking the central diagonal of white squares as the symmetrical axis.

The position of the red pieces will be: knight, pawn, rook, bishop, queen, and king, while that of the yellow pieces will be symmetrical to these: king, queen, bishop, rook, pawn, and knight. The same applies to the blue and green pieces on the other side of the board.

The two allied kings will be, therefore, adjacent near one of the corners of the board, while the opposing kings will be near the opposite corner of the board, as far away as possible from each other.

Taken pieces can be reintroduced to the board in their initial position at any time the player decides during their turn. To do this, the player will have to use the corresponding card, as in any other move, but they will also have to pay one of the 5 transparent tokens that each team receives at the beginning of the game.
If there is a piece in the re-entry position at that time, it will be captured by the entering piece.

A player can capture a piece from their partner (but not their own) if they believe it can be beneficial.

The team that manages to checkmate one of the two opposing kings wins.

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